After two years of its release, Axiom Verge is finally making its debut on WiiU on September 1st, 2016. In a recent post on the game’s website, Thomas Happ, head of Thomas Happ Games and creator of Axiom Verge, announced that not only is his Metroidvania style game coming to the platform but that it would be “the best [version] yet”.
In his blog post, he explains: “It’s the only console version to support leaderboards for the dedicated Speedrun Mode. And the Wii U GamePad will allow people to have the world map viewable at all times without pausing the game – or to play Off-TV” and that it felt like the game was “finally coming home.”
Also in this post, he explains that Axiom Verge had many Nintendo-based influences that made it the game that is has become. From the obvious of Metroid, to Bionic Commando, Rygar, Blaster Master, and Shatterhand, as well as the concept of “glitching” that came when dust would get in the cartridge, and later the Game Genie that allowed for even more unintended exploration, something that directly influenced Happ to add a “glitching” concept to his own game.